A downloadable ttrpg adventure

Buy Now$10.00 USD or more

Sleeping Heart of the Garden is a system-neutral pastoral fantasy adventure that drops you into a world of exploration, discovery, and ritual. Players can also expect combat and puzzles in a magical countryside.

In the capital city Dragonsong, the explorers guild known as Rhapsody Roads offers highly skilled adventurers a chance to undertake especially dangerous—and especially rewarding—missions. You have accepted such a mission: to travel to the Deep Woods and retrieve the mythical Fruit of Dreams, and return it to Rhapsody Roads for a handsome reward. Will you be able to make your way out of the Deep Wood with the Fruit of Dreams intact? Or will the Deep Woods claim you and your companions, dooming you to forever wander its depths?


Sleeping Heart of the Garden can be played at any table with any system you choose. For that reason, there are a few things you as the Game Manager (GM) will need to prep in order to run this adventure.

We’ve provided form-fillable blank workspaces throughout the adventure where you can take notes, input stats, and build encounters. For each threat we have included information that will help you run it by rating it easy, moderate, difficult, or deadly.


Designer: Amber Seger 

Editors: Sally Tamarkin & Kenny Webb 

Graphics, Layout, & Project Manager: Amber Seger 

Cover & Interior Artist: Hailee Smith 

Cartographer: Kyle Latino

We’d love to hear about your experiences with Sleeping Heart of the Garden

 Please leave us a review or comment!

You can find us on Twitter and Instagram @CloudCurioGames.

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Purchase

Buy Now$10.00 USD or more

In order to download this ttrpg adventure you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Sleeping Heart of the Garden Adventure 20 MB
Sleeping Heart of the Garden Map 11 MB

Comments

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I had a great time running this, this is an adorable adventure! I run it for beginner roleplayers who loved this adventure, I think it would also be suitable for younger audiences. Prepping the adventure was easy, I also fiddled with the map a bit to make the encounters surely follow each other. I think this game is really good at conveying the joy of exploration.